Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES. New examples, new game types, and new challenges throughout the text highlight the fundamental importance of characters and storytelling in every type of game. Sheldon emphasizes the importance of creative instinct and listening to the inner voice that guides successful game designers and writers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Lee Sheldon is associate professor and co-director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed over 20 commercial video games and MMOs. His book Character Development and Storytelling for Games is required reading for many game developers and in game design programs at some of the world's most distinguished universities. Lee is a contributor to several books on video games, including Well-Played 2.0 from Carnegie-Mellon's ETC, Writing for Video Game Genres from the IGDA, and Game Design: An Interactive Experience and Second Person. He is cited in many publications, and he is a regular lecturer and consultant on game design and writing in the U.S. and abroad.