Welcome to Titanfall
Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.
Welcome to the edge of civilisation
In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as the Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilisation; but for pioneers, explorers, mercenaries, outlaws, and soldiers the Frontier offers both adventure and opportunity.
If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points! This includes enemy Grunts, Spectres, Pilots, Titans, and Dropships. The winning team is the one that hits the score limit first, or has the highest score when the time is up.
Last Titan Standing
In Last Titan Standing, all Pilots start in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.
This game mode is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points – the more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time – a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralising can occur.
Capture the Flag
Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag! To score a capture, your team's flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team's flag at your base. The winning team is the one with the most captures when the match timer runs out.
Pilot Hunter In Pilot Hunter, it's all about hunting or being hunted! Kill the enemy team's Pilots to reach the score limit and win – one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team's score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.