LeapFrog Explorer Learning Game Sesame Street Solve It 2.0

Catalogue Number: 489-7517

4.5(16)
LeapFrog Explorer Learning Game Sesame Street Solve It 2.0

  • Help Elmo & Abby solve science, technology, engineering & maths problems
  • Features 3 fun maths mini-games & 2 activities to reinforce the learning
  • Teaches force & motion, machines, weight & balance, magnetism & angles
More product information

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Product Details

Unleash your powers of observation and investigation with Elmo, Abby and Super Grover 2.0 with this LeapFrog® Explorer™ learning game.

As Super Grover 2.0's super sidekick, you willl discover your super powers on three exciting missions; Elmo’s Tree of Stuck Toys, Elmo’s Super Cart 2.0 and Abby’s Boat Balancing.

You will help rescue Elmo's toys from the Tree of Stuck Toys, while learning about levers, weights and balance. In Elmo’s Super Cart 2.0, you will help find the right wheels to get Elmo’s go-kart going, and in Abby’s Boat Balancing, you will put pigs on board and experiment with weight and balance to get it moving.

You will also get to explore Super Grover 2.0’s headquarters and take a sneaky peek inside his super secret drawer in a thrilling magnet game.

This LeapFrog® Explorer™ learning game works with all LeapPad™ Learning tablets, Leapster GS and Leapster Explorer™ devices, sold separately.

Product specifications

Power

Batteries Included
N
Battery Type
None
Battery Type 2
None
Power Source
N/A

Dimensions

Product Height
162.0 Millimetre
Product Width
137.0 Millimetre
Product Depth
16.0 Millimetre
Product Weight
0.28 Kilogram

Key Information

Type
Electronic learning software
Age Range
3 years to 5 years
Appropriate Age Warning
N/A

Features

Electronic Features
No
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